A detective game played entirely through six hours of security footage. Every night is simulated, not scripted.
An idle space-greenhouse sim. Water, air, nutrients, heat and power all cycle through one closed loop — and balancing that loop is the game.
A rotator-survivors arena shooter. Rooted to the meadow, spin to face the endless horde and build a five-gun arsenal to outlast the swarm.
Grab your shovel and dig for treasure beneath seven wild lands. Grade your finds, fill the museum, and become a legend of the buried world.
Crew a mining ship at the edge of charted space. Scan a body for anomalous mass, drill straight down, and turn what you haul up into the tools for the next impossible world.
An arena roguelite where a three-hundred-node tech tree is the entire progression system. Sixty seconds, one weapon, no card draft.
An idle game about grass, cats, and the quiet economics of doing nothing. Grow a meadow, let the cats settle in, and carry the whole colony from the backyard out to the Moon and Mars.
An indoor range simulator where the concrete, the targets and every gunshot are synthesised in the browser. Put rounds downrange, earn rank, and unlock nine weapons from a Glock 19 to an M134.
A first-person survival game about trees. Fell the timber, raise a camp and hearth, and last the freezing nights — while wolves, bears and blood moons hunt the dark.